Lands of Brixia
High Elf History
In the distant past it is said that the High Elves ruled Byrra before the Second Age, also known as the Age of Man. When humankind began their ascent into recent history, the High Elves mysteriously began to vanish from the lands, leaving their longtime homes for more secluded areas.
With the coming of the Aksumite and Shin Empires, the High Elves retreated to their last bastion, Quel’Thalas, the capital of which is Lothern. Currently, the High Elves number only a fraction of what they did millennia ago, scattered in small villages in secluded forests, hills and occasionally the coastal regions.
It is said that the High Elves are not natives to the Primal plane. Elven history tells of the Great Crossing, where High Elves came to Byrra fleeing a great enemy in their native plane. It is said that the home plane of the High Elves is where their gods reside, and where the souls of deceased elves return. It is also rumored that during morning twilight, a gateway often opens, bridging this world and theirs, allowing passage between the two. One only needs to know where to look for the portal. Men who hear this tale consider the elves to be a few apples short of a full bushel.
Most High Elves are very spiritual in their outlook. They have a belief that all living things have a spiritual energy, called Myrra’Quel. To the High Elves, all of Byrra is awash with this spiritual energy. Objects and even events also have an inherent energy. Whether the energy of living things and objects are independent of or an extension of the energy of the planet is a matter of never-ending philosophical debate.
In order for a being to enjoy continued good fortune and health, his personal Myrra’Quel and the Myrra’Quel of his surroundings must be in balance and harmony. The Myrra’Quel may be positive, neutral, or negative. A balance of all three is needed for overall well being.
High Elf Gods
The High Elven pantheon is polytheistic, as in having one god as the head of the rest. High Elves believe that devotion to a single divinity can unbalance one’s spiritual energy. While priests of the faith are initiated in the name of a single god, a priest will often participate in a devotion to a god he seeks aid from, even occasionally praying to another divinity (albeit one who is in good standing with his patron) for a needed spell outside of the priest’s normal Sphere of Influence.
The priests of Quel’Thalas are expected to be examples of their fate to all who witness them. Indiscretions are seriously looked down upon, and a strict penance is usually followed by a supervised visit to the temple for meditation.
Temples tend to be pantheons dedicated to all of their gods varying in size. The average temple will have a primary chapel devoted to 1-4 divinities, and side chapels of up to eight divinities.
High Elves are of average height, standing about shoulder-to-shoulder with men, but much more slender. Their delicately tapered fingers and hands are half-again as long as a human’s and their frames are light, but surprisingly sturdy. Elven faces are thin and serene, with pointed ears. They have bright green or blue-green eyes, with pale to slightly tanned skin. High Elf hair ranges in color from golden brown to deep brown.
High Elves tend to use long swords, pikes and the occasional bow. They tend to forego wearing armour and if they must it is light or medium.
Elves do not sleep; instead an elf meditates in a deep trance. While trancing they are said to dream, although they do this more as a mental exercise than letting the mind fly freely. Becoming physically mature by the age of 25 and, despite intellectual superiority, emotionally mature at around 125. Easily the longest lived of all the races, High Elves usually live to be over 500 years of age, with some instances of Elves who have survived over 600 years!
Their longevity affects the demeanor of the High Elven race, as they rarely remain focused on any one thing for long. Seen as a matter of patience, a High Elf will simply return to the matter “when the time is right.” This aloof attitude is often misunderstood by other races, and labeled as a distinct lack of selfcontrol.
Although quite capable of making snap decisions and following them through to the letter, High Elves disdain rushing things. Mistakenly labeled by many as haughty, High Elves are
slow to form lasting relationships with persons who do not live as long as they.
The High Elven appreciation of natural beauty drives them to create works that are not only functional, but beautiful as well. Renowned for their remarkable craftsmanship of items constructed from natural materials, High Elvish smiths are meticulous in their trade. As such, the creation of an identical item found among any other race could take infinitely longer to complete. The finished result, however, is truly something to be cherished.
They are almost physically flawless and rarely succumb to disease or mutation and can live for hundreds even thousands of years. They are usually seen as being arrogant, aloof, and overly concerned with beauty and art, a reputation which is not completely unfounded for in return they generally view themselves as being superior to other races.
High Elf Magic
Magic is viewed by High Elves as both a science and an art form. It is a tool by which one can grow spiritually and learn. Almost all members of elvish society get some rudimentary training in magic. With magic comes the responsibility of bettering the life of others in society. Magic is not to be used for personal gain. It must be used to better society as a whole. In order to avoid temptation and magical disaster, a mage must be careful not to allow his Myrra’Quel to become unbalanced. For unbalance leads to corruption.
The Arcanist Guild of Quel’Thalas is called the Thel Nar. It is not affiliated with any other magic guild in Byrra. Membership is geared towards native and immigrant elven citizens, in particular. The members of the Thel Nar are very protective of their teachings, particularly to those of non-native membership. It is almost impossible to acquire what is known as dual-membership with the magic guild if a person is currently or has been member of another mage guild in the past.
Members of the Thel Nar teach all magical formula in the secret script Theca. Instructing non-members in Theca is highly discouraged. It is rumored that some secret societies within Thel Nar use a different root script. The Theca council has not found any conclusive evidence for these rumors, although groups associated with the underground counter-culture, known as the Order of Quel, may have formed small groups.
High Elf Racial Traits and Skills
- Excellent Senses I
A being with this trait gains +10 to all Perception tests involving sight, smell and hearing.
- Life Sense
In tune with the rhythms of nature, this creature can determine the vitality of any living creature by touch alone. See Second Sight Spell (Common Magic- Magnitude 1).
- Fey Immunity
Immunity to magic sleep effects, and a +10 racial saving throw bonus against enchantment spells or effects.
- Elven Weapon Skill Proficiency
+10% to Bow or 1-Hand Blade
- Elven Magic Skill Proficiency
+10% Common Magic and Manipulation
- Fae Iron Allergy
Your character’s fae heritage gives him or her an aversion to iron. Your character cannot wield weapons or wear armor crafted from ferrous metals; even the touch of small amounts of iron burns his skin and causes him irritation. Bronze, adamantine, and mithral are his metals of choice, and when he cannot find or afford them he must make do with cloth, leather or wooden armor and weapons. Weapons crafted from ferrous metal gain a +1 damage bonus against your character.